The Undercity
Enter the City

Gold Bars are the premium currency. Gold buys convenience and cosmetics — never stats, cash, gear or an edge in a fight.

  • Energy refill: 20 Gold refills your energy to max, at most 2 times per day. That daily cap is the whole point: paying tops out at roughly twice a free player's energy, no more.
  • Street name change: 20 Gold, once every 30 days, after your free first pick.
  • Regen booster: 30 Gold for +25% energy regeneration over 24 hours, one at a time. Modelled against every residence: with the two refills it tops out at 1.67× a free player, under the 2× ceiling.
  • The Family Plan: 25 Gold to leave the hospital on the spot, up to 4 times a day. Every discharge restores full HP anyway, so this buys only the wait.
  • The Family Lawyer: 25 Gold to walk out of jail on the spot, up to 4 times a day. Cash bail is the other door, and it falls with the time left too (see Jail & hospital); this buys only the wait.
  • The Family Clinic: 25 Gold clears your use streak on the spot: your next use rolls at the normal risk, without waiting out the hour. Up to 2 times a day, and a streak that is already clear is not charged. It does not touch HP, energy or the hospital; it buys the wait and nothing else.
  • At war: while you are fighting an active war and are not out of it yet, Energy Refill, Regen booster, The Family Clinic, The Family Plan and The Family Lawyer are closed. A boost that was running pauses and comes back, with the time it had left, when you are out of the war or it ends. Bail, the cash hospital bill and whatever you buy with cash stay open.
  • Lower the respec price: 100 Gold puts your next respec back at the first price (in cash). It gives no points and no stats — it only makes the next redistribution cheaper.
  • The Fixer, gang branch: rename the gang for 50 Gold or change its tag for 30, Boss only, once every 30 days each. Paid from the Boss's own Gold.
  • Packs. Bigger packs are cheaper per Gold. Availability and payment methods depend on the platform (web, App Store, Google Play).
Gold packs
PackGoldUSDBRL
100 Gold100US$ 4.99R$ 19,90
550 Gold+50 bonus500 + 50US$ 21.99R$ 87,90
1200 Gold+200 bonus1000 + 200US$ 39.99R$ 159,90

The Tailor (banners & avatars)

  • A rotating shelf, not a loot box. The Vault refreshes its shelf daily, at the same moment for everyone, with 3 banners and 1 avatar drawn on the server. You see the piece, its price and when it was last on the shelf, and you buy exactly that piece. Nothing is random at the moment you pay, the shelf is the same for everyone, and there is no way to reroll it.
  • Odds per slot: Hustler 45%, Syndicate 35%, Kingpin 17.5%, Godfather 2.5%. The rarity is drawn first and the piece second: inside a rarity the one that has been away longest goes first, so a tier cycles instead of repeating. With today's catalogue a banner comes back every rarity.hustler ~24d, rarity.syndicate ~84d, rarity.kingpin ~69d, rarity.godfather ~134d.
  • Prices in Gold: Hustler 40, Syndicate 60, Kingpin 120, Godfather 200. No level requirement. Once you own a piece it is yours for good; switching between what you own is free and instant.
  • Cosmetic only. A banner sits behind your name on the top bar, your profile and when others inspect you. It changes nothing in a fight, a crime or the economy.
  • A limited edition is a chance, not a fixture. During its season, each limited-edition piece has a 20% chance a day to be on the shelf, in its own slots (it never takes one from the rotating shelf); every piece shows at least once before the season ends, and when it ends the piece is gone for good.
  • The Faceless, the first 1000: never sold. Each of the city's first 1000 accounts, counted in the order they were created, got it with a number from #1 to #1000, shown next to the name on the profile and when someone inspects you. A number is never handed out twice, not even when its account is deleted.
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The Godfather's Blessing

  • Godfather's Blessing is a 7 or 30 day pass, sold in the Vault: 100 Gold for 7 days, 300 for 30. Buying again adds the days to the end; it never renews by itself.
  • While it runs: +50 max energy, energy 25% faster (the Regen booster's rate: the two never add up, and a running Regen booster is folded in when you buy), and the first Gold refill of each UTC day is free — still one of the 2 a day. You also pick your name's color on the Profile (six colors), and the gold seal shows next to your name.
  • In a war: while you are still standing in an active war it pauses — the extra regen and the free refill stop, the +50 stays, and the days stop counting; they come back when you are out. It cannot be bought during that time. When it ends, your maximum goes back to normal and energy above it is lost; your color is kept for when you renew.

Recruit a friend

  • Your personal link is in the Vault. When your friend reaches level 5, they get 50 Gold and you get 50; at level 10, another 50 for you. The friend enters the code when creating their character, or later in the Vault: within 72 hours of the account's start (counted from the e-mail confirmation), before level 5, and one code per account. Signing up through your link fills it in, even when the e-mail is confirmed on another device, and a reminder shows on Crimes while the code can still be used.
  • Limits: you are paid for up to 3 friends every 30 days; the friend always gets theirs. An account that ever used the same browser, app or phone as yours pays you nothing. Invite Gold can't be sent by Mail.
  • Recruiter pieces, never sold: First Contact at 1 friend, The Scout at 3 and The Family Grows at 10.