The Undercity
Enter the City

A gang is 30 players with a shared treasury, a private chat and a claim on the city. Creating one costs $5,000; to get in, a Boss or Capo invites you, or you apply and one of them answers.

  • Roles. The Boss and Capos can invite, claim districts and declare wars. Soldiers fight and contribute. Only the Boss hands out bonuses, which split evenly across every member regardless of rank; there is no withdrawal. The Boss can hand the gang to any member in Gang → Members: the pick becomes Boss and the old Boss becomes a Capo.
  • One treasury. The cut from every business in the gang's districts, everything collected from its Trap Houses and every member's deposit land in the same treasury. Money leaves it only through claims and wars (Boss or Capo), the Boss's bonus, district works (Boss) and the weekly count.
  • The weekly count. Once a week the land tax is paid first; then the profit — what the territory earned that week minus the land tax, capped at what is left in the treasury — is split by rank. The default split is 51% to the Boss, 29% shared among the Capos and 20% shared among the Soldiers, and the Boss can change it: each rank takes 0 to 100%, and whatever no rank takes stays in the treasury (0% for everyone keeps the whole profit). It changes at most once every 7 days, and the whole gang is notified. An empty rank hands its share sideways, never up — with the default split, no Capos means 51/49 to the Soldiers, no Soldiers means 51/49 to the Capos, and a Boss with nobody under them takes whatever the split hands out. Deposits never count as profit, and whatever does not divide evenly stays in the treasury. 3 days before, everyone is told the split is coming, and how much is missing if the treasury can't cover the land tax. Check the next count in Gang → Treasury.
  • Respect is the gang score: +100 for every territory war won. It drives the Gangs ranking. Gang XP and level are separate from respect and player XP. Sales to non-members, holding districts each day and winning wars generate collective XP; higher levels increase the gang’s restocking and product variety. Purchases by your own members give no XP.
  • Name 3–24 characters, tag 2–5, shown next to every member's name.
  • Gang chat is private to members. Leaving is free; the treasury stays.
  • Getting in. Apply from the Gangs page and any Boss or Capo of that gang can let you in or turn you down. You can hold 5 applications at once, and a rejection locks that gang for 24 hours.
  • Gang notice. The Boss and Capos can pin one notice in Gang, above the tabs: plain text, up to 500 characters, line breaks kept. Only members see it, with who wrote it and when. Every edit and every removal shows in Gang → Log: who did it, never the text.