A residence gives quality-of-life perks only — more energy, faster regen, shorter jail sentences — never combat stats directly. You own one home at a time, in a district of your choice.
- District tier scales everything: tier 2 costs ×1.5 with upkeep ×1.3, regenerates 10% faster, +10% to the energy bonus and +5% to all stats; tier 3 costs ×2.5 with upkeep ×2.0, 20% faster regen, +20% energy bonus and +10% to all stats.
- Upkeep is charged every 7 days from cash, then bank, and goes in full to the treasury of the gang that runs the district (in a neutral district, to no one). 2 unpaid weeks in a row and you are evicted.
- Moving is selling and then buying — there is no direct move. Sell the place you live in for 75% of what it cost you, then buy the new one at its full price.
- Selling hands back 75% of what your home cost where it stands (catalogue price × district tier); the other 25% is the penalty. Overdue upkeep is settled first, so selling is not a way out of the bill.
| Home | Price | Upkeep | Max energy | Regen | Jail time |
|---|---|---|---|---|---|
| Safehouse | $25,000 | $500 / week | +10 | 1 / 2 min | — |
| Apartment | $150,000 | $3,000 / week | +20 | 1 / 1 min 30 s | — |
| Penthouse | $750,000 | $12,000 / week | +30 | 1 / 1 min | -10% |
| Mansion | $3,000,000 | $40,000 / week | +50 | 1 / 45 s | -20% |
