The Undercity
Enter the City

A residence gives quality-of-life perks only — more energy, faster regen, shorter jail sentences — never combat stats directly. You own one home at a time, in a district of your choice.

  • District tier scales everything: tier 2 costs ×1.5 with upkeep ×1.3, regenerates 10% faster, +10% to the energy bonus and +5% to all stats; tier 3 costs ×2.5 with upkeep ×2.0, 20% faster regen, +20% energy bonus and +10% to all stats.
  • Upkeep is charged every 7 days from cash, then bank, and goes in full to the treasury of the gang that runs the district (in a neutral district, to no one). 2 unpaid weeks in a row and you are evicted.
  • Moving is selling and then buying — there is no direct move. Sell the place you live in for 75% of what it cost you, then buy the new one at its full price.
  • Selling hands back 75% of what your home cost where it stands (catalogue price × district tier); the other 25% is the penalty. Overdue upkeep is settled first, so selling is not a way out of the bill.
Residences (tier 1 prices)
HomePriceUpkeepMax energyRegenJail time
Safehouse$25,000$500 / week+101 / 2 min—
Apartment$150,000$3,000 / week+201 / 1 min 30 s—
Penthouse$750,000$12,000 / week+301 / 1 min-10%
Mansion$3,000,000$40,000 / week+501 / 45 s-20%