Drugs restore energy and grant timed effects. Buy from gang-run trap houses or the permanent street supplier on the Dealer page, then use them from My Stash. Buy and use on the same page.
- Prices are set by the owning gang’s Boss and Capos, between wholesale and the street supplier’s price. Members pay the same price.
- The street always sells at the reference price in the table. Gang shelves replenish daily and can run out; the street supplier remains available.
- Overdose risk = (drug's base risk + its streak increment × doses taken in the last 60 minutes) × (1 + "Overdose Risk" effects). Those effects come from drugs and from gear, and together they never cut the risk by more than 80%. A dose every hour resets the streak; chaining doses climbs fast.
- Overdosing sends you to the hospital for a random time in the drug's range (shortened or lengthened by "Hospital Time" effects). The risk meter on the Dealer page reads: low ≤ 15%, moderate ≤ 30%, high ≤ 50%, dangerous ≤ 75%, critical above that.
- Soda is a consumable that drops from crimes: −50% overdose risk for its duration. Adrenaline refills energy to max.
- Trap-house stock. Daily restocking depends on gang level, district tier and fixed specialty. Personal businesses still earn passive income. Trap-house sales accumulate as cash until the Boss or a Capo collects. Uncollected cash is exposed to raids.
| Drug | Reference price | Energy | Duration | Effects | Base OD risk | OD hospital |
|---|---|---|---|---|---|---|
| Weed · Stoned | $50 | +15 | 20 min | -3 SPD, -5% Jail Risk, -2 STR, +3% Crime Success | 3% | 20 min – 40 min |
| Speed Pill · Wired | $100 | +20 | 15 min | +3 SPD, -2 DEF | 5% | 30 min – 1 h |
| Cocaine · Cocaine Rush | $1,000 | +50 | 10 min | +5 CUN, +8% Jail Risk, +5 STR | 15% | 40 min – 1 h 15 min |
| Heroin · Numbed | $2,000 | +75 | 10 min | -8 SPD, -5 CUN, +10 DEF, -5 STR, -10% Crime Success, -30% Hospital Time | 25% | 1 h – 1 h 30 min |
| Adrenaline Shot · Berserker | $6,000 | MAX | 5 min | +8 SPD, +22% PvP Power, +8 STR, +50% Hospital Time | 50% | 1 h 30 min – 2 h |
