The Undercity
Enter the City

Drugs restore energy and grant timed effects. Buy from gang-run trap houses or the permanent street supplier on the Dealer page, then use them from My Stash. Buy and use on the same page.

  • Prices are set by the owning gang’s Boss and Capos, between wholesale and the street supplier’s price. Members pay the same price.
  • The street always sells at the reference price in the table. Gang shelves replenish daily and can run out; the street supplier remains available.
  • Overdose risk = (drug's base risk + its streak increment × doses taken in the last 60 minutes) × (1 + "Overdose Risk" effects). Those effects come from drugs and from gear, and together they never cut the risk by more than 80%. A dose every hour resets the streak; chaining doses climbs fast.
  • Overdosing sends you to the hospital for a random time in the drug's range (shortened or lengthened by "Hospital Time" effects). The risk meter on the Dealer page reads: low ≤ 15%, moderate ≤ 30%, high ≤ 50%, dangerous ≤ 75%, critical above that.
  • Soda is a consumable that drops from crimes: −50% overdose risk for its duration. Adrenaline refills energy to max.
  • Trap-house stock. Daily restocking depends on gang level, district tier and fixed specialty. Personal businesses still earn passive income. Trap-house sales accumulate as cash until the Boss or a Capo collects. Uncollected cash is exposed to raids.
Drug catalog
DrugReference priceEnergyDurationEffectsBase OD riskOD hospital
Weed · Stoned$50+1520 min-3 SPD, -5% Jail Risk, -2 STR, +3% Crime Success3%20 min – 40 min
Speed Pill · Wired$100+2015 min+3 SPD, -2 DEF5%30 min – 1 h
Cocaine · Cocaine Rush$1,000+5010 min+5 CUN, +8% Jail Risk, +5 STR15%40 min – 1 h 15 min
Heroin · Numbed$2,000+7510 min-8 SPD, -5 CUN, +10 DEF, -5 STR, -10% Crime Success, -30% Hospital Time25%1 h – 1 h 30 min
Adrenaline Shot · Berserker$6,000MAX5 min+8 SPD, +22% PvP Power, +8 STR, +50% Hospital Time50%1 h 30 min – 2 h