Five stats drive everything: Strength, Defense, Speed, Cunning and Stamina. The first four start at 5, Stamina at 0. Training on the Training page spends one stat point and some energy to raise a stat by 1.
- Strength — attack in PvP and war (×1.0) and raid power (×1.0). In crimes, up to +0.3 percentage point of chance per point (every crime's weights are in the Crimes table).
- Defense — only works when you are the one attacked: defense in PvP and war (×1.0). It never enters an attack you start, nor a raid. In crimes, up to +0.2 pp per point.
- Speed — the only stat on both sides of a fight: attack (×0.5) and defense (×0.4). Raid ×0.6. In crimes, up to +0.35 pp per point.
- Cunning — attack in PvP and war (×0.3) and raid (×0.8). In crimes, up to +0.4 pp per point. Every trained point above 5 also adds +0.05% crit chance, up to +5% (at 105 Cunning); Cunning from gear or active effects does not count toward crits.
- Stamina — +1 max HP per point, and nothing else: it never enters a roll, it keeps you standing. Gear with “All Stats” gives Stamina too.
- Max HP = 100 + 5 per level (up to level 50) + Stamina + the Stamina and HP of your gear: 105 at level 1 and 350 at level 50, before Stamina and gear.
- Budget. You get 5 points per level, 250 in total at level 50. Spent points are read off the stats themselves (stat − 5, plus every point of Stamina).
- Redistribute (respec). On the Training page you move the points you have already trained in one go, with no energy — points not trained yet stay in training. The first costs $4,000 per trained point; the second costs ×4, the third ×24, the fourth ×192 (each respec multiplies the last by 4, 6, 8…). Only Gold puts the ladder back at the start (100 Gold). One respec every 24 h, never in jail, in hospital or with your gang at war. When Stamina arrived, every player who was already here got one free respec: no price, no wait, and the ladder doesn't move.
- Energy cost of one training action = 5 + floor(stat ÷ 25): it grows as the stat grows.
- On top of training: equipped gear adds flat stats or % effects, a residence in a tier 2 / tier 3 district adds +5% / +10% to your stats in crimes, PvP, war and raids (not to max HP), and drugs add timed buffs and debuffs.
| Stat value | Energy per action |
|---|---|
| 5 | 5 energy |
| 25 | 6 energy |
| 50 | 7 energy |
| 75 | 8 energy |
| 100 | 9 energy |
| 150 | 11 energy |
| 200 | 13 energy |
